![]() Each of the military types ships has a different size, and the style differs significantly from the corvette to the juggernaut. The civilian ships are different from the military ships. Even though the style is figured out, each ship is a bit unique and each of them present new challenges, and new parts of the style to figure out. Once you have the style narrowed down, it’s time to make all the actual concepts for each and every ship. This leads to a whole lot of Ship designs ideas. Sometimes they align a lot with our references, other times ideas come from nowhere, it’s all part of the process. After reviewing and discussing the references we start sketching, going wide, anything goes. We try to avoid using other existing ships as reference since we want to develop something original, not just a variant of others, though they can still be a reference, if only to show what we don't want.įor Necroids we looked a lot at Art Deco and brutalist architecture, tombs, pyramids, as well as skulls, fossils and many other things. Architecture is usually a great source of inspiration, they have great shapes, and a scale suitable for ship details. We look mostly for shapes, but also materials. These can be anything from patterns, statues, tiny objects, to buildings, whatever inspires us visually in connection to the theme. By doing that we are able to highlight what is more important and what does not fit with the theme.Īfter this we do a search for visual reference to use in the concept process. This allows us to align more what it’s all about, share ideas, and inspire each other. After the brief, we had everyone write down their association and ideas for this theme to know what everyone is thinking. In this case it was centered around the theme of death, and the various species who have cheated it. For this week's dev diary, we wanted to give you an insight into the development process of creating the ships for the Necroids Species Pack.Īfter settling on the theme, the first thing we do when embarking on designing a new ship-set for a species pack, is going through the core ideas of the species pack with our internal team of concept artists. ![]() My name is Fredrik Toll, and I am the Art Director for Stellaris.
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